Traversable
virtual void UpdateTimeSensor() {}
This function will recursively traverse the scene tree,
updating all TimeSensor nodes. This traversal of the scene
tree will be done before the PreRender traversal, as the time
sensor nodes will generate changes to fields which need to be
reflected in the drawing of the scene.
The default implementation is to do nothing. Grouping nodes and the TimeSensor node will override this.
virtual void PreRender(Effects const& effects)
This function will recursively traverse the scene tree,
determining where every object will appear (cumulation of
all transformation matricies).
During this traversal, a node which is to be drawn has to call VisualRenderer::AddToDrawList(). Even if the node has not changed since PreRender() was last called, the node must still be registered with the VisualRenderer.
virtual BOOL IsFinished() const
Return TRUE if this node has finished, or FALSE otherwise. Once
all nodes in the scene are finished, the Presenter stops rendering
the scene.
virtual BOOL OnUserEvent(EventInfo const*) { return FALSE; }
Return TRUE if this is a TouchSensor node (which will handle
the given event), otherwise return FALSE. The default
implementation returns FALSE.
virtual void Print(FILE* outfile, int depth) const
Print out the fields and corresponding values for the media
object derived node that this object is a proxy for, indented
according to the given depth. This method is intended to be
primarily used for debugging.