Dir: IM1Player\Zvi\MpegjDec
Files Modified:
	MpegjDec.cpp
		Now after invoking the JVM, the mpegjDecoder thread creates the event thread. The event
		thread sleeps untill some one calls the Resume thread method and it will check the linked 
		lists in the mpegj pointer table and if any events are added to the linked list then it 
		will generate the events onthe java side and again goes to Sleep. So this thread althoug 
		will be running in infinite loop, doesn't take the CPU time.
