Group {
    children [
		Group {
			children [
				DEF T1 Group {
					children [
						DEF SHAPE1 Shape {
							appearance {
								material MaterialKey {
									keyColor 0.1 0.22 0.33
								}
							}
							geometry DEF MY_CIRCLE Circle {
								radius 100.0
							}
						}
						DEF COLL Collision {
							collide FALSE
						}
						DEF BLOW_ME_UP Conditional {
							buffer DELETE T1
						}
						DEF CRASH Conditional {
							buffer DELETE ROUTE BANG
						}
					]
				}
			]
		}
	]
}
ROUTE DEF BANG COLL.collide TO CRASH.activate

AT 1000 REPLACE COLL.collide BY TRUE
AT 2000 REPLACE BLOW_ME_UP.activate BY TRUE
