/*
CONTRIBUTION TO THE WG11 PROGRAM MPEG 4 PLAYER
______________________________________________________________________

STANDARDS PROJECT:  MPEG 4 Player
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TITLE:  Animation of 3D Face Mpdels using Animation Definition Tables
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AUTHORS:  	Erich Haratsch, Joern Ostermann

SOURCE:      	AT&T
 
CONTACT:	Joern Ostermann
		AT&T Labs - Research
		Room NSL 3-231
		100 Schultz Drive - Middletown
		Red Bank, NJ  07701-7033
		USA
		email: osterman@research.att.com   
		fax:   +1 732 345 3033
		phone:  +1 732 345 3311		   
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DATE:  July 14, Middletown, New Jersey, USA
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DISTRIBUTION:  MPEG 4 WG11
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ABSTRACT:  fapfile_anim_mpeg_release takes as input an decoded 
downloaded model and decoded AnimationDefinitionTables and animates 
the model with decoded FAP sequences


______________________________________________________________________
Notice

This document has been prepared by AT&T
to assist the Standards Committee WG 11.  It is proposed to the Committee
as a basis for discussion and is not to be construed as a binding proposal
on AT&T. AT&T specifically reserves the right to amend or modify the
material contained herein and nothing herein shall be construed as conferring
or offering licenses or rights with respect to any intellectual property of
AT&T.

AT&T Proprietary
*/
fapfile_anim_mpeg_release takes as input an decoded downloaded model and
decoded AnimationDefinitionTables and animates the model with decoded
FAP sequences

To compile, type 'make'


Synopsis:
fapfile_anim_mpeg <-mmodel_file> <-ffap_file> <-aADTFile> <-ufeaturePointFile> [-ooutput_file]

   model_file:         encoded downloaded model in OpenInventor file format
   fap_file:           encoded FAP sequence
   ADTFile:            encoded AnimationDefinitionTables (see format in CE FBA5 description)
   featurePointFile:   contains the feature points which are needed to calculate the FAPUs
   output_file:        if this option is chosen, the frames are not rendered on the screen,
                       but saved as .rgb files with the prefix ouput_filename

The animation is started by typing RETURN in the execution window.


Example:

fapfile_anim_mpeg -mluis_mpeg.iv -fMarco30.fap -aADTFileLuis -ufeaturePointFileLuis
   The model luis_mpeg.iv is animated and rendered on the screen

fapfile_anim_mpeg -mluis_mpeg.iv -fMarco30.fap -aADTFile -ufeaturePointFile -oouput
   The model luis_mpeg.iv is animated. The frames are saved as output1.rgb, output2.rgb, etc.

