This node describes a source of audio data that will be read from an audio decoder. In this two-dimensional player, the audio data will be read from this node by the audio renderer thread, separate to the thread which is running the presenter and visual renderer.
AudioSourceProxy :
Traversable
url |
Yes. |
pitch |
No. |
startTime |
Yes, but only using the initial value. |
stopTime |
No. |
The PreRender() method will register this audio source node with the audio renderer the first time this function is called. For more details on how audio rendering is performed, see the section describing the Audio Rendering API.
Currently the software only supports the startTime field, and then only the initial value, not one that is changed using a route.