Notes on the Silicon Graphics Audio Renderer

This file describes the implementation of the audio renderer for the Silicon Graphics platform.

Multiple audio sources are supported, although all sources must have the same format (sample rate, bits per sample and number of channels).

Only one audio port is opened, and the mixing of multiple streams is done in software (simple addition). If you want to make this more sophisticated, please go ahead.

The output format of the audio port is set to the format of the first audio source node which registers itself.

This software has been successfully compiled on Irix 5.3 using CC, and run on an Indy.