The Robot ALIAS as a Gaming Platform for Elderly Persons
Conference: Lebensqualität im Wandel von Demografie und Technik - 6. Deutscher AAL-Kongress mit Ausstellung
01/22/2013 - 01/23/2013 at Berlin, Deutschland
Proceedings: Lebensqualität im Wandel von Demografie und Technik
Pages: 7Language: englishTyp: PDFPersonal VDE Members are entitled to a 10% discount on this title
Geiger, Jürgen; Leykauf, Thomas; Rehrl, Tobias; Rigoll, Gerhard (Lehrstuhl für Mensch-Maschine-Kommunikation, Technische Universität München, Germany)
Wallhoff, Frank (Lehrstuhl für Mensch-Maschine-Kommunikation, Technische Universität München, Germany )
Entertainment is an important aspect of social robots in an AAL context. Especially for elderly people, a robot can be the right platform for entertaining games. This paper describes the robotic platform ALIAS as a gaming platform. In the project ALIAS, a robot is equipped as a communication platform for elderly people. One aspect of the project is to provide cognitively stimulating games using a natural human-machine interface. Therefore, a computer game with multiple interaction channels is integrated on the robot ALIAS. The robot has a touchscreen with a graphical user interface where the game Tic-tac-toe can be played. Additionally, the game can also be controlled by speech commands, whereby a speech dialogue system is employed. In order to enrich the human-machine dialogue, the robot uses face detection to control its gaze behaviour and look at its conversational partner. This demonstration scenario can be seen as a first approach to evaluate a multimodal user interface using haptics and speech in conjunction with a cognitive dialogue system.