The Robot ALIAS as a Gaming Platform for Elderly Persons

Konferenz: Lebensqualität im Wandel von Demografie und Technik - 6. Deutscher AAL-Kongress mit Ausstellung
22.01.2013 - 23.01.2013 in Berlin, Deutschland

Tagungsband: Lebensqualität im Wandel von Demografie und Technik

Seiten: 7Sprache: EnglischTyp: PDF

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Autoren:
Geiger, Jürgen; Leykauf, Thomas; Rehrl, Tobias; Rigoll, Gerhard (Lehrstuhl für Mensch-Maschine-Kommunikation, Technische Universität München, Germany)
Wallhoff, Frank (Lehrstuhl für Mensch-Maschine-Kommunikation, Technische Universität München, Germany )

Inhalt:
Entertainment is an important aspect of social robots in an AAL context. Especially for elderly people, a robot can be the right platform for entertaining games. This paper describes the robotic platform ALIAS as a gaming platform. In the project ALIAS, a robot is equipped as a communication platform for elderly people. One aspect of the project is to provide cognitively stimulating games using a natural human-machine interface. Therefore, a computer game with multiple interaction channels is integrated on the robot ALIAS. The robot has a touchscreen with a graphical user interface where the game Tic-tac-toe can be played. Additionally, the game can also be controlled by speech commands, whereby a speech dialogue system is employed. In order to enrich the human-machine dialogue, the robot uses face detection to control its gaze behaviour and look at its conversational partner. This demonstration scenario can be seen as a first approach to evaluate a multimodal user interface using haptics and speech in conjunction with a cognitive dialogue system.